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Profiling the UI Itself: A CPU+GPU Flamegraph and RenderDoc-Style Replay Viewer for GPUI
Building a feature-gated CPU+GPU profiler directly into GPUI's Inspector panel: span capture, counters, memory snapshots, a RenderDoc-style GPU deep capture and replay engine, and a flame chart rendered with a custom instanced GPU shader instead of one UI element per bar.
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SceneDB 2.0: The Cross-Device Spatial Database
A deep technical walkthrough of SceneDB 2.0, a cross-device spatial database that replaces the traditional push-model ECS with GPU-native columns, delta-minimal uploads, self-healing slot mirrors, and compile-time frame phase enforcement.
·116 min