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There Is Only One Copy: Why SceneDB's ECS Looks Nothing Like an ECS
SceneDB isn't a gameplay-logic ECS with rendering and networking bolted on top. It's the only copy of the scene that exists. Physics, rendering, replication, and the editor all read and write the same bytes. Here's why that's the correct architecture and not just an unusual one.
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SceneDB 2.0: The Cross-Device Spatial Database
A deep technical walkthrough of SceneDB 2.0, a cross-device spatial database that replaces the traditional push-model ECS with GPU-native columns, delta-minimal uploads, self-healing slot mirrors, and compile-time frame phase enforcement.
·116 min