Pulsar Documentation
Reference documentation for the Pulsar game engine — the Helio renderer, editor systems, visual scripting, and every subsystem in between.
3 sections · Last built Jun 6, 2026
Getting Started
Reference
33 sectionsHelio Renderer
Helio Renderer
Production-grade, data-driven, physically-based real-time renderer built on wgpu — with a modular render graph, GPU-driven scene, and high-performance instancing
Render Passes
An overview of every pass crate in Helio's default render graph — what each one does, which resources it reads and writes, and how to compose or replace them.
Scene API
Complete reference for Helio's Scene API — the data model that owns all renderable content and drives the GPU-resident instance buffer
The Render Graph
GPU-Driven Pipeline & Automatic Instancing