Scene API
Complete reference for Helio's Scene API — the data model that owns all renderable content and drives the GPU-resident instance buffer
Related Documentation
Virtual Geometry
Using Helio's virtual geometry system from the Scene API — uploading high-polygon meshes as meshlet clusters, placing virtual object instances, and how LOD selection works automatically
GPU-Driven Pipeline & Automatic Instancing
How Helio's GPU-driven rendering pipeline works end to end — from CPU object submission to automatic draw call batching, frustum culling, and multi_draw_indexed_indirect — with zero per-object CPU iteration
Billboard Pass
Camera-facing instanced quad rendering for icons, particles, and HUD markers in the Helio deferred renderer