Research Archive
Pulsar engine papers, architecture notes, and rendering experiments. Published and draft material live in one index for fast lookup.
3Total Documents
0Published
3Active Drafts
Recent Drafts
Draft
Hierarchical Light–Field Sampling
Hierarchical Light-Field Sampling (HLFS): A Unified, Camera-Centric Framework for Constant-Time Many-Light Rendering
DraftRadiant 2.0
Radiant 2.0: A Template-Granular Material Pipeline with Per-Pixel Dispatch
DraftSceneDB2.0
SceneDB 2.0 & Helio — Unified Engine Specification